andrewbeall.github.io

3D Portfolio

Follow me on GitHub

Andrew Beall 3D Portfolio

Black Cherry Bicycle

A bicycle inspired by State Bicycle’s HANZO bicycle modeled in Autodesk Maya 2018. My goal for this model was to look at a product and make my own iteration of it with a particular color scheme. I used the color’s of black cherry fruit for the inspiration of the color pallet of the Black Cherry-Bicycle. The textures were made and finished product were rendered in Substance Painter 2018.

bicycle_black_cherry_side

bicycle_black_cherry_angle

Kitchen Chair

A metal kitchen chair with a seat cushion modeled in Autodesk Maya 2018. My goal for this model was to model something I used on a daily basis and learn the process of making cloth and painted metal. The textures were made and finished product were rendered in Substance Painter 2018.

kitchen_chair_left

kitchen_chair_right

3D Animated Text

3D “Jiggle” text modeled, textured, and animated in Autodesk Maya 2018. My goal for this animated text was to learn the process of texturing jello and using the jiggle deformer. My process was to first apply the phong material and looke at reference images of red jello to get the correct shade of red. I then applied the jiggle deformer and tweaked the deformer’s paramets to achieve the desired motion.

Watch the animated text here: https://www.youtube.com/watch?v=Xb39rDIO3as

3d_animated_text_jiggle

Winchester Rifle

The iconic Wild West 1873 Winchester rifle modeled in Autodesk Maya 2018. My goal for this model was to learn the process of making damaged wood and metal. My process of creating this was to first get a low poly base model of the rifle. I then upped the poly count by smoothing parts of the rifle that standout to the viewer. The textures were made and finished product were rendered in Substance Painter 2018.

winchester_side

winchester_left

Ryker’s Helmet

This helmet is the helmet of the Character Ryker who is featured in the 3d animated short: “Collector Corp”. The design of the helmet was inspired by Daft Punk’s helmet and armor style from the Mass Effect videogame series. I began my process by choosing the aesthetics from these two points that I wanted to incorporate. The color skeme of Ryker’s helmet is the same color scheme in the Colloector Corps. logo. This 3d model was constructed, textured, and rendered in Autodesk Maya 2018.

ryker_helmet_front

ryker_helmet_side

Prodigium

This is the terrain of the planet Prodigium which is in the 3d animated short “Collector Corp”. The goal for the model of the terrain was to create a mountainouse terrain with a small valley. I created the terrain in Autodesk Maya 2018 using displacment maps and using them as stamps on a flat plane. The mesh was created and rendered in Autodesk Maya 2018.

terrain

terrain_zoom

Potted Plant

A potted plant that modeled in Autodesk Maya 2018. The goal for this model was to create an asset taht is ideal for populating a scene which needs a fast load time. The model, textures, and finished product were rendered in Autodesk Maya 2018.

screen shot 2018-04-24 at 12 22 29 am

Resume

resume page 1

resume page 2

resume page 3